c nerd
portal 2
If a book takes a great deal of care to set up a world,
with rules which it carefully follows
to fit a well–designed plot
which develops nicely,
then, at the end,
throws those rules away
to force some silly conclusion on the novel,
that book rightly gets panned.
Yet,
in computer games,
it’s apparently perfectly acceptable,
and almost traditional,
for a pretty good game
with satisfying and challenging progress
to end with a boss fight
which ignores all the structures
and conditions
and rules
set up in the entire preceding game,
for an alternative gameplay
not met before.
All that was found
all that was explored
was a delaying tactic,
a disrespectful
waste of time.
I’m sorry,
valve,
and many other sinners,
if you want players
to play those rules
then fucking make sure
the game players
get to develop
that style of play
during the preceding hours
and days
of game play.
Don’t fuck up your game
by changing the rules
at the end
as though your game
was a cheap crap novel.
You’ve ruined the game for me.
FFS
show some respect
for your players.
It’s not just portal 2 of course.
The last Deus Ex was ruined
by boss fights.
So many other games
have the same flaw.
It’s one reason
I stopped playing.
It’s sad to discover
that after years away
the big game companies
still haven’t learnt
how to write a consistent ending.
Yes, yes, I know it’s difficult,
but they could try.
Why are they so damned lazy?
I want my money back.
6.2.13
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